Welcome to Digital Guerrero
I am Matt Guerrero a CG Artist, providing high quality digital art and animations for televised broadcasting, games, architecture and short films
I wish to express my creativity to the world by creating interesting imagery that can immerse the viewer in the any imaginative experience. In 2010 I graduated from Digital Media Arts College and focused on environment creation for games. Since then I have created assets and environments for game and animation companies as well as creating 3D assets for some of the largest names in broadcast television. I am a hardworking artist who loves to design, play games and travel. A perfectionist who pays a lot of attention to detail and crafts each pixel with extreme care.
Programs I use:
Maya, Substance Painter, Unreal, Vray, Arnold, Photoshop, After Effects, Zbrush, Mudbox, 3ds Max, Houdini, Quixel Suite, Unity, Marmoset Toolbag, .
Hi to low poly modeling, Hard Surface Modeling, UV Layout, Texture Creation, Modular Asset Creation, Environment Modeling, HDRI Lighting, Motion Graphics, Rendering , Animation, Compositing.