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Resume

Matthew Guerrero

561-324-0102 | maguerro@gmail.com | www.digitalguerrero.com

Summary of Qualifications

• 8 years experience as CG Generalist
• 5 years experience working on game development
• 3 years experience as architectural rendering specialist
• College educated artist with abilities to adapt, learn and improve a new workflow and tools
• Solid pre-visualization capability, 2D or 3D
• Exceptional lighting skills and a strong composition sense
• High experience with problem solving and creative solutions
• Exceptional ability to understand 3D scene development and to work collaboratively
• Organized and managed timelines to ensure all work are completed and submitted on schedule
• Great ability to follow directions, complete tasks independently
• Solid ability in the overview of the entire 3D scene process including modeling, texturing, shading, lighting, compositing and post-production

Specialties: Low Poly Modeling, Rendering and Texture/Shading, CG Generalist

Toolsets

• Autodesk Maya • Zbrush
• Autodesk Mudbox • Unreal Engine
• Quixel Suite • Unity
• Adobe After Effects • Quixel Suite
• Adobe Photoshop • Marmoset Toolbag

Including: Mental Ray, VRay,  high/low polygonal modeling, UV layout, texture mapping/baking, modular texture creation, HDRI lighting, rendering, compositing

Professional Experience

 

Freelance Artist | www.digitalguerrero.com
3D Artist/CG Generalist | 2009 – Current
Main Responsibilities: production of 3D assets, environments, renders and architecture based on images of client concepts; capable of executing: modeling, texturing, rendering, scene assembly and post-production including VR

Turner Company | www.turner.com
CG Artist (freelance) | 2015 – Current
Main Responsibilities: production of hard surface 3D assets and logos to be used in the NBA and NCAA sponsor logos for on air graphics; create assets needed for ELEAGUE stage development and on air graphics packages

Virtual Xperience | www.virtual-xperience.com
CG Artist (freelance) | 2017 – Current
Main Responsibilities: create building structures and furniture utilizing Unreal Engine and HTC Vive for real time architectural presentations

Space Odyssey with Neil Degrasse Tyson | www.voyagermedianetwork.com
CG Artist (freelance) | 2016
Main Responsibilities: create space ship planetarium interior for the use of VR demonstration for Comic Con 2016

Demigod Studios | www.demigod-studios.com
Environment Artist (freelance) | 2015 – 2016
Main Responsibilities: creation of 3D environments and assets used in the production of game “Neptune Rising”

Jonny Greenwald Productions | www.jonnygreenwald.tumblr.com
3D Artist (freelance) | 2014 – 2015
Main Responsibilities: creation of 3D environments and assets used in the production for up-coming commercials and music videos

Lanoco Studios | www.lanocostudios.com
Tutorial Creation Artist (freelance) | 2015
Main Responsibilities: production of Maya tutorials to teach students the fundamentals of 3D software

Top Court Solutions | ejkantor@yahoo.com
3D Artist (freelance) | 2015 – 2015
Main Responsibilities: modeling, texturing and rendering of tennis court concepts for use in the creation of company product demonstration video

Florida Power & Light | www.fpl.com
Illustrator/Printer (freelance) | 2014 – 2015
Main Responsibilities: create logos and designs for individual substations to be printed on shirts, mugs and other apparel using sublimation printing

Darksynergy Studios | www.indiedb.com/company/darksynergystudios
Environment Artist (freelance) | 2013 – 2014
Main Responsibilities: creation of 3D environments and assets used in the production for up-coming game “Wake Up Call”

Laguna Corp. | www.lagunacorp.com
Environment Artist – “Once Upon A Zombie” (freelance) | 2012 – 2014
Main Responsibilities: modeling, lighting and rendering of 3D environments, assets and characters in the production of this webisode series

 

Education

Digital Media Arts College | Boca Raton, FL

2007 – 2010 | BFA in Computer Animation